Boot Part 2 – Old Boot Study
For the two part Boot Study, I obtained references from a Boot store and used that to create my texture in Substance Painter. For the old boot reference I combined a ton of images I found online. For the second portion of the study we were to take the new boot and age it . Once again for the over all boot I used the pin tool in substance painter to create my stitch pattern and the hole pattern on my Boot. I used Autodesk Maya with Arnold shaders and Substance Painter for creating texture maps to create the Old Boot Turntable.(Model’s were not made by me and were given to me for this project.)