Boot Part 1 – New Boot Study
For the two part Boot Study, I obtained references from a Boot store and used that to create my texture in Substance Painter. I also used the pin tool in substance painter to create my stitch pattern and the hole pattern on my Boot. I used Autodesk Maya with Arnold shaders and Substance Painter for creating texture maps to create the New Boot Turntable.(Model’s were not made by me and were given to me for this project.)