Hanai Cuff
TT Test Renders
The cuff functions as a multi purpose accessory for my character Hanai. It is satellite powered with a pack on the side that lights up, which powers the light on top of the cuff. It is also equipped with a compass to navigate her.
This Cuff 3D model does not belong to me and wasn’t modeled by me, The idea was created by me and used Autodesk Maya and created a lighting set up.
Used Maya to create the uv’s and adjusted them to UDIM format, I Created a variety of shaders for the cuff. I created Leather, brass and steal textures and shaders. I used Substance Painter create and make the texture. I created and Adjusted Arnold shaders to create Leather, brass and steal look. Rendered through maya.